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🔥 LATEST UPDATES (APRIL 2026)
- 🏰 Citadel Badge: Now displays on Defense and Status panels when requirements are met.
- ✨ Racial Gift Badge: Now visible on the Training panel for active bonuses.
- ⚓ Siege Badge: Added to war machines on the status page.
- 📈 Rankings Modernization: New columns (Player, Score, Turns) and stats privacy.
- 📦 Trade Logs: New "Clear Logs" button in markets to tidy up old offers.
- 💛 Hire Page Rework: High-contrast yellow labels and improved column alignment.
- 📖 Library Sync: Upgrades and residents (scribes only) are now correctly synced.
Ancient secrets are beginning to stir. Your turn reports now have a chance to include rare historical events and lore snippets specific to your race and region, bringing the deep history of Narmir to life.
Alliances can now contest and capture the six major regions of Narmir. Holding a region grants your entire alliance a 10% bonus to that region's signature stat (Military, Magic, Economy, etc.). Check the 🗺️ World Map to see capture progress!
A new "Alliances" tab has been added to the Rankings panel. Compare your coalition's total land, member counts, and average strength against every other alliance in the realm.
Tell your story. You can now write a custom lore description for your kingdom in your Kingdom view. These bios are saved to your profile and visible to all players who inspect your kingdom.
Complete aesthetic overhaul. The land of Narmir has officially evolved into its darker, gritier "Reborn" state.
Veteran units now unlock powerful race-specific abilities once they reach Level 5:
- 🔨 Dwarf Engineers: Can solo-crew heavy war machines.
- ✨ High Elf Mages: Produce two scrolls per crafting session.
- 🪓 Orc Fighters: Passively train 1 free fighter per 10 every turn.
- 🕵️ Dark Elf Ninjas: Silent assassination (targets get no news).
- 🐺 Dire Wolf Rangers: Expeditions return 1 turn early.
- 💚 Human Clerics: Radiate a morale aura (+1 morale/turn).
Use /nick <name> to set a persistent nickname and /color <hex> to choose your chat color. These settings are now saved to your profile!
To ensure all new leaders have time to fortify their holds, protection from attacks and spells has been extended to Turn 400.
Fresh kingdoms now receive a starting kit of buildings unique to their heritage, allowing you to leverage your race's strengths from day one.
We want to build the ultimate dark fantasy world with you. Tell us what features or changes you'd like to see!
Permanent Bonuses:
- +10% starting Gold per prestige level
- +5% effectiveness for ALL units per prestige level
- Unlock Legendary Unit Archetypes for your race
- Economic efficiency multiplier for trade routes