Rank
Turns: 400 /400
+7 in 25:00

· Turn 0 · 🌸 Spring
Level 1
0/100 XP
Gold
10k
+0/turn
Mana
5k
+40/turn
Land
0
0 free
Population
50k
cap: 50k
Morale
100
Tax: 42%
Defense
0 walls
Food
0
0 farms · +0/turn
Changelog & Updates

🔥 v1.1.0 — MAY 2026 (Current)

🕵️ Full Spy System

Tiered spy outcomes — surveillance, partial intelligence, or a full kingdom report depending on your thieves. Share reports with your alliance. View your full spy history in the Covert panel.

⚔️ Hero System

Named hero units join your kingdom and gain XP from battle. Each hero has unique passive abilities that strengthen your forces every turn. Find them through expeditions and combat.

💎 World Fragments & Hybrid Blueprints

Rare world fragments drop from deep and dungeon expeditions. Combine them into hybrid blueprints that merge two building types for unique bonuses. Assign a blueprint for 500,000 gold and 100,000 mana.

🌌 Prestige / Rebirth

Kingdoms that reach Level 50 can Rebirth — resetting with carry-over advantages and earning a permanent prestige bonus that compounds across generations.

📖 Lore & Achievements

Discover 200 lore entries as you play — race histories, world events, and the deep secrets of Narmir. Unlock achievements and track them in your Library panel. Every race has 25 unique lore entries waiting to be found.

🏗️ Certified Blueprints & Masonry

A new certified blueprint tier unlocks advanced construction options. The masonry upgrade tree enhances your walls and structures with new defensive and structural properties.

🎺 Racial Gift Fanfare

When your key unit first reaches Level 5 and unlocks your racial mastery, a fanfare plays, a banner flashes, and your training panel badge pulses with golden light. You've earned it.

v1.0.6 — April 2026

  • 🌸 Seasons & Daily Events — Spring/Summer/Fall/Winter cycle. One event per kingdom per real day. Farm yields modified per season.
  • 🗺️ Location System — Kingdoms must be discovered before interaction. Scribes map locations over 5 turns. Map theft covert action.
  • ⚔️ Warfare Panel — War log + Attack/Spells/Covert tabs in one panel. Clean mobile layout.
  • 🔨 Smithy Overhaul — Hammers (25 GC) and scaffolding (2,500 GC) purchased directly for gold with a Max button.
  • 👥 Hire Panel Rebuild — Race-adjusted prices shown per unit. Hire/Fire buttons under each input.
  • ⏱️ 400 Turns/Day — +7 turns every 25 minutes, maximum 400 stored.

v1.0.5 — April 2026

  • 💰 Bounty Board — Place gold bounties on rival kingdoms. First attacker to win claims the reward.
  • 📨 Direct Messaging — Private kingdom-to-kingdom communication.
  • ⚔️ Mercenary Camp — Hire Rabble, Sellswords, Veterans, and Elites for temporary gold contracts.
  • 📦 Trade System — Player-to-player commodity exchange.
  • 🚩 Region Capture — Alliances contest territories for +10% faction bonuses.
  • 📊 Alliance Leaderboards — Coalition total land and membership rankings.
  • Racial Specializations (Level 5+)
  • 🔨 Dwarf Engineers: Solo-crew war machines.
  • High Elf Mages: Two scrolls per craft.
  • 🪓 Orc Fighters: 1 free fighter trained per 10 each turn.
  • 🕵️ Dark Elf Ninjas: Silent assassination — targets get no news.
  • 🐺 Dire Wolf Rangers: Expeditions return 1 turn early.
  • 💚 Human Clerics: +1 morale aura per turn.
  • 🛡️ Extended Protection — Newbie shield until Turn 400.
  • 💀 NARMIR REBORN — Pure. Damn. Evil.
  • 📜 Kingdom Lore & Bios — Custom descriptions on public profiles.
  • 💬 Chat Personalization/nick and /color persist across sessions.
  • 🏗️ Race Starting Buildings — Custom kits tailored to each race's strengths.
💡 Have an Idea?

We want to build the ultimate dark fantasy world with you. Tell us what features or changes you'd like to see!

Military & support
Unit Count Lv Role
Fighters 0 Combat
Rangers 0 Ranged
Clerics 0 Heal
Mages 0 Magic
Thieves 0 Covert
Ninjas 0 Covert
Engineers 0 Build
Scribes 0 Library
Researchers 0 Study
Warmachines 0 Siege
Research levels
Economy
Weapons
Armor
Military
Spellbook
Atk magic
Defense magic
Mana
Entertainment
Construction
Key buildings
Farm0
Barracks0
Schools0
Library0
Mage Towers0
Smithies0
Market0
Guard towers0
Training fields0
Castles0
Kingdom bio
Hire units Population: 0
Barracks
0 / 0
Schools
0 / 0
Smithies
0 / 0
Library
0 / 0
Unit In service Price Action
⚔️ Fighters
Combat · defence
0
250 GC
🏹 Rangers
Scout · ranged · explore
0
250 GC
💚 Clerics
Heal · morale aura · shrine
0
250 GC
✨ Mages
Spells · tower · library
0
250 GC
🗝️ Thieves
Covert ops · loot · spy
0
250 GC
🕵️ Ninjas
Assassinate · sabotage
0
250 GC
📚 Researchers
Advance disciplines · school
0
250 GC
📜 Scribes
Maps · blueprints · library
0
250 GC
⚙️ Engineers
Build · war machines · smithy
0
250 GC
Hired units are subtracted from the population pool. Population returns over time based on morale and entertainment.
Construction
Engineers: 0 available · 0 assigned · 0 unassigned
Building Bonus Built Engineers
🌾 FarmProduces food each turn · 1 land 0
🏠 BarracksReduces troop upkeep · 1 land 0
🧱 WallsProtects buildings · mounts war machines · 1 land 0
🏴 OutpostsEarly attack warning · 1 land 0
🗼 Guard towersReduces enemy covert success · 1 land 0
📚 SchoolsBoosts all research output · 2 land 0
🛡️ ArmoriesProtects weapons from thieves · 1 land 0
🏘️ HousingHouses 500 population each · 1 land 0
💰 VaultsProtects gold from thieves · 1 land 0
⚒️ SmithiesSpeeds up construction and forging · 2 land 0
🏪 MarketGenerates trade revenue · 2 land 0
Mage TowersHouses mages for mana production · 5 land 0
⚔️ Training fieldsAdvances military tactics each turn · 5 land 0
⛩️ ShrinesHouses clerics to boost morale and heal troops · 2 land 0
📖 LibraryHouses scribes · 2 land 0
🍺 TavernEntertainment · mercenary board · 1 land 0
🏰 CastlesBoosts food, economy, and defences · 10 land 0
Equipment & War Machines
🪖 WarmachinesHeavy assault engines 0
🗡️ WeaponsEquips fighters for +25% attack 0
🔰 ArmorEquips fighters for +25% defence 0
Build queue — engineers work each turn automatically
No buildings queued.
⚒️ Smithy
Hammers and scaffolding can be purchased here. Blueprints are crafted in the Library by scribes.
🔨
Hammers
+5% speed each · degrade
0
/ 0 cap
🏗️
Scaffolding
req >100t · bonus <100t
0
/ 0 cap
📐
Blueprints
req for 100t+ buildings
0
/ 0 cap
Purchase tools — instant gold purchase · requires at least 1 smithy
🔨 Hammers — 25 GC each
Stored: 0 / 0 · Max afford: 0
🏗️ Scaffolding — 2,500 GC each
Stored: 0 / 0 · Max afford: 0
Kingdom identity
Race (permanent — chosen at registration)
Vacation mode
While on vacation your kingdom cannot be attacked or targeted by spells, but you cannot take turns or interact with others. Intended for planned real-world absences. This feature is currently restricted by the game admin.
🌌 Empire Rebirth (Kingdom Prestige)
When your kingdom reaches Level 50, you can choose to transcend. Your buildings, research, and army will be reset, but you will retain your Prestige Level (currently: 0).

Permanent Bonuses:
  • +10% starting Gold per prestige level
  • +5% effectiveness for ALL units per prestige level
  • Unlock Legendary Unit Archetypes for your race
  • Economic efficiency multiplier for trade routes
Require Kingdom Level 50 to Rebirth.
📰 Kingdom news — Turn 0
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🪙 Bounty Board
Reward those who strike down your enemies. Place a gold bounty on any kingdom, and the first warrior to defeat them in battle will claim the prize.

🎯 Active Bounties

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⚔️ Place a Bounty

Inbox
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Message
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✉️
Select a kingdom member to message from the rankings or their profile.
NARMIR REBORN
Pure. Damn. Evil.
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