Rank
Turns: 400 / 400
+7 in 25:00

· Turn 0 · 🌸 Spring
Level 1
0/100 XP
Gold
10k
+0/turn
Mana
5k
+40/turn
Land
0
0 free
Population
50k
cap: 50k
Morale
100
Tax: 42%
Defense
0 walls
Food
0
0 farms · +0/turn
📋 Changelog & Updates

🔥 LATEST UPDATES (APRIL 2026)

🛠️ Game Interface & Logic Patch (v1.0.6)
  • 🏰 Citadel Badge: Now displays on Defense and Status panels when requirements are met.
  • Racial Gift Badge: Now visible on the Training panel for active bonuses.
  • Siege Badge: Added to war machines on the status page.
  • 📈 Rankings Modernization: New columns (Player, Score, Turns) and stats privacy.
  • 📦 Trade Logs: New "Clear Logs" button in markets to tidy up old offers.
  • 💛 Hire Page Rework: High-contrast yellow labels and improved column alignment.
  • 📖 Library Sync: Upgrades and residents (scribes only) are now correctly synced.
📜 Race Lore Expansion

Ancient secrets are beginning to stir. Your turn reports now have a chance to include rare historical events and lore snippets specific to your race and region, bringing the deep history of Narmir to life.

🚩 Region Capture & Mastery

Alliances can now contest and capture the six major regions of Narmir. Holding a region grants your entire alliance a 10% bonus to that region's signature stat (Military, Magic, Economy, etc.). Check the 🗺️ World Map to see capture progress!

📊 Alliance Leaderboards

A new "Alliance" tab has been added to the Rankings panel. Compare your coalition's total land, member counts, and average strength against every other Alliance in the realm.

📜 Kingdom Lore & Bios

Tell your story. You can now write a custom lore description for your kingdom in your Kingdom view. These bios are saved to your profile and visible to all players who inspect your kingdom.

💀 NARMIR REBORN: Pure. Damn. Evil.

Complete aesthetic overhaul. The land of Narmir has officially evolved into its darker, gritier "Reborn" state.

✨ Racial Unit Specializations (Level 5+)

Veteran units now unlock powerful race-specific abilities once they reach Level 5:

  • 🔨 Dwarf Engineers: Can solo-crew heavy war machines.
  • High Elf Mages: Produce two scrolls per crafting session.
  • 🪓 Orc Fighters: Passively train 1 free fighter per 10 every turn.
  • 🕵️ Dark Elf Ninjas: Silent assassination (targets get no news).
  • 🐺 Dire Wolf Rangers: Expeditions return 1 turn early.
  • 💚 Human Clerics: Radiate a morale aura (+1 morale/turn).
💬 Chat Personalization

Use /nick <name> to set a persistent nickname and /color <hex> to choose your chat color. These settings are now saved to your profile!

🛡️ Extended Newbie Protection

To ensure all new leaders have time to fortify their holds, protection from attacks and spells has been extended to Turn 400.

🏗️ Racial Starting Buildings

Fresh kingdoms now receive a starting kit of buildings unique to their heritage, allowing you to leverage your race's strengths from day one.

💡 Have an Idea?

We want to build the ultimate dark fantasy world with you. Tell us what features or changes you'd like to see!

Military & support
Unit Count Lv Role
Fighters 0 Combat
Rangers 0 Ranged
Clerics 0 Heal
Mages 0 Magic
Thieves 0 Covert
Ninjas 0 Covert
Engineers 0 Build
Scribes 0 Library
Researchers 0 Study
Warmachines 0 Siege
Research levels
Economy
Weapons
Armor
Military
Spellbook
Atk magic
Defense magic
Mana
Entertainment
Construction
Key buildings
Farm0
Barracks0
Schools0
Library0
Mage Towers0
Smithies0
Market0
Guard towers0
Training fields0
Castles0
Kingdom bio
NARMIR REBORN
Pure. Damn. Evil.
New to Narmir? Click Register to create your kingdom.