🏰 Citadel Badge: Now displays on Defense and Status panels when requirements are met.
✨ Racial Gift Badge: Now visible on the Training panel for active bonuses.
⚓ Siege Badge: Added to war machines on the status page.
📈 Rankings Modernization: New columns (Player, Score, Turns) and stats privacy.
📦 Trade Logs: New "Clear Logs" button in markets to tidy up old offers.
💛 Hire Page Rework: High-contrast yellow labels and improved column alignment.
📖 Library Sync: Upgrades and residents (scribes only) are now correctly synced.
📜 Race Lore Expansion
Ancient secrets are beginning to stir. Your turn reports now have a chance to include rare historical events and lore snippets specific to your race and region, bringing the deep history of Narmir to life.
🚩 Region Capture & Mastery
Alliances can now contest and capture the six major regions of Narmir. Holding a region grants your entire alliance a 10% bonus to that region's signature stat (Military, Magic, Economy, etc.). Check the 🗺️ World Map to see capture progress!
📊 Alliance Leaderboards
A new "Alliances" tab has been added to the Rankings panel. Compare your coalition's total land, member counts, and average strength against every other alliance in the realm.
📜 Kingdom Lore & Bios
Tell your story. You can now write a custom lore description for your kingdom in your Kingdom view. These bios are saved to your profile and visible to all players who inspect your kingdom.
💀 NARMIR REBORN: Pure. Damn. Evil.
Complete aesthetic overhaul. The land of Narmir has officially evolved into its darker, gritier "Reborn" state.
✨ Racial Unit Specializations (Level 5+)
Veteran units now unlock powerful race-specific abilities once they reach Level 5:
🔨 Dwarf Engineers: Can solo-crew heavy war machines.
✨ High Elf Mages: Produce two scrolls per crafting session.
🪓 Orc Fighters: Passively train 1 free fighter per 10 every turn.
🕵️ Dark Elf Ninjas: Silent assassination (targets get no news).
🐺 Dire Wolf Rangers: Expeditions return 1 turn early.
💚 Human Clerics: Radiate a morale aura (+1 morale/turn).
💬 Chat Personalization
Use /nick <name> to set a persistent nickname and /color <hex> to choose your chat color. These settings are now saved to your profile!
🛡️ Extended Newbie Protection
To ensure all new leaders have time to fortify their holds, protection from attacks and spells has been extended to Turn 400.
🏗️ Racial Starting Buildings
Fresh kingdoms now receive a starting kit of buildings unique to their heritage, allowing you to leverage your race's strengths from day one.
💡 Have an Idea?
We want to build the ultimate dark fantasy world with you. Tell us what features or changes you'd like to see!
Tax rate
42% is the sweet spot — max gold without morale penalty. Above 50% citizens get angry. Enter a rate then press Lock to save.
Military & support 🏰 Citadel
UnitCountLvRole
Fighters0—Combat
Rangers0—Ranged
Clerics0—Heal
Mages0—Magic
Thieves0—Covert
Ninjas0—Covert
Engineers0—Build
Scribes0—Library
Researchers0—Study
Warmachines0Siege
Research levels
Economy
Weapons
Armor
Military
Spellbook
Atk magic
Defense magic
Mana
Entertainment
Construction
Key buildings
Farms0
Barracks0
Schools0
Libraries0
Mage Towers0
Smithies0
Markets0
Guard towers0
Training fields0
Castles0
Kingdom bio
Active effects
Hire units · Population: 50,000
Barracks: 0 cap (0 used) ·
Schools: 0 cap (0 used) ·
Smithies: 0 cap (0 used) ·
Libraries: 0 cap (0 used)
UnitCountPriceAction
⚔️ Fighters
Combat · defence
0
250 GC
🏹 Rangers
Scout · ranged · explore
0
250 GC
💚 Clerics
Heal · morale aura · shrine
0
250 GC
✨ Mages
Spells · tower · library
0
250 GC
🗝️ Thieves
Covert ops · loot · spy
0
250 GC
🕵️ Ninjas
Assassinate · sabotage
0
250 GC
📚 Researchers
Advance disciplines · school
0
250 GC
📜 Scribes
Maps · blueprints · library
0
250 GC
⚙️ Engineers
Build · war machines · smithy
0
250 GC
Hired units are subtracted from the population pool. Population returns over time based on morale and entertainment.
🏛️ Studies
Tower Operations
Towers0
Mana/turn0
Mages (Current/Cap)0 / 0
Scroll inventory
No scrolls in your tower.
Crafting progress
No scrolls being crafted.
Tower upgrades
School overview
Schools0
Researchers0
Capacity0
School upgrades
Research focus
Choose one discipline to study. Repository upgrade unlocks a second slot.
Primary discipline
Secondary discipline Repository
Shrine Operations
Shrines0
Clerics (Current/Cap)0 / 0
Morale gain/turn0
Divine Sanctuary—
Clerics auto-populate Shrines up to capacity to boost morale and heal battle injuries.
Shrine upgrades
Shrine effects
🙏 Morale boost — each 10 clerics adds +1 morale per turn, stacking with entertainment research and taverns.
💊 Battle healing — after any combat, clerics in shrines automatically restore a portion of injured troops before the next turn.
✨ Blessing passive — high cleric counts (100+) grant a small permanent morale floor, preventing morale from dropping below 50.
Library Operations
Libraries0
Scribes (Current/Cap)0 / 0
Maps & Blueprints
🗺️
0
Maps
📐
0
Blueprints
Crafting progress
Nothing being crafted.
Library upgrades
👑 Heroes
Your Heroes
No heroes recruited yet. Build a Castle to recruit your first hero!
Recruit Hero
Heroes are powerful unique units that provide passive bonuses to your kingdom and lead your armies in battle.
You can have 1 hero base, and +1 for every 3 Castles you own.
Hero Slots
Occupied0
Total available1
💰 Economy
Tax policy
Income: +0Upkeep: -0Net: 0
Collecting more than 50% causes civil unrest and morale decay. Net income is calculated per turn spent.
Farm overview
Farms0
Worked farms0
Production0
Consumption0
Balance0
Shortage turns0
Farm upgrades
Instant gold purchase — applies to all farms.
Food rules
Each farm needs 10 free population to work it. Unworked farms produce nothing.
Shortage grace: 2 turns → morale penalty → population flight → desertion.
Market overview
Markets0
Market income/turn0 GC
Trade routes0
Trading unlockedNo
Market upgrades
📦 Commodity market
Base prices · your race modifiers applied · prices fluctuate by supply
🤝 Trade offers
Build a Trading Post to send and receive trade offers.
Send a trade offer
I offer
I want
Incoming offers
No pending offers.
Sent offers
No sent offers.
Tavern overview
Taverns0
Entertainment bonus+0/turn
Tavern upgrades
⚔️ Mercenary board
Mercenaries fight at a fixed level. They do not advance, do not use your weapon/armor stockpile, and leave when their contract expires. They count toward anti-bully ratios.
50 GC · 10 turns
No mercenaries under contract.
Construction
Engineers: 0 available · 0 assigned · 0 unassigned
BuildingBonusBuiltEngineers
🌾FarmsProduces food each turn · 1 land0
🏠BarracksReduces troop upkeep · 1 land0
🧱WallsProtects buildings · mounts war machines · 1 land0
⚒️SmithiesSpeeds up construction and forging · 2 land0
🏪Market placesGenerates trade revenue · 2 land0
⛪Mage TowersHouses mages for mana production · 5 land0
⚔️Training fieldsAdvances military tactics each turn · 5 land0
🍺TavernsBoosts morale recovery each turn · 2 land0
⛩️ShrinesHouses clerics to boost morale and heal troops · 2 land0
📖LibrariesHouses scribes · 2 land0
🍺TavernsEntertainment · mercenary board · 1 land0
🏰CastlesBoosts food, economy, and defences · 10 land0
Equipment & War Machines
🪖WarmachinesHeavy assault engines0
🗡️WeaponsEquips fighters for +25% attack0
🔰ArmorEquips fighters for +25% defence0
Build queue — engineers work each turn automatically
No buildings queued.
⚒️ Smithy
Hammers and scaffolding are produced here each turn. Blueprints are crafted in the Library by scribes.
🔨
Hammers
+5% speed each · degrade
0
/ 0 cap
🏗️
Scaffolding
req >100t · bonus <100t
0
/ 0 cap
📐
Blueprints
req for 100t+ buildings
0
/ 0 cap
Purchase tools — instant gold purchase · requires at least 1 smithy
🔨 Hammers — 25 GC each
Stored: 0 / 0 · Max afford: 0
🏗️ Scaffolding — 2,500 GC each
Stored: 0 / 0 · Max afford: 0
Kingdom identity
Race (permanent — chosen at registration)
—
Vacation mode
While on vacation your kingdom cannot be attacked or targeted by spells, but you cannot take turns or interact with others.
Intended for planned real-world absences. This feature is currently restricted by the game admin.
📰 Kingdom news — Turn 0
Loading news...
🪙 Bounty Board
Reward those who strike down your enemies. Place a gold bounty on any kingdom, and the first warrior to defeat them in battle will claim the prize.
🎯 Active Bounties
Loading bounties...
⚔️ Place a Bounty
Inbox
No messages yet.
Message
Select a conversation
✉️
Select a kingdom member to message from the rankings or their profile.
🛡️ Defense 🏰 Citadel
Rating: —
🏰 Castle Citadel
Not achieved
Requires 50 walls · 20 guard towers · 20 outposts · 1 castle. Grants +15% permanent defence and ×2 war machine damage on walls.
WALLS
0
/ 50
TOWERS
0
/ 20
OUTPOSTS
0
/ 20
CASTLE
0
/ 1
Wall overview
Walls built0
War machines mounted0
Wall defence power0
Race modifier×1.00
No walls = buildings can be damaged by attackers
Wall upgrades
Guard Tower overview
Guard towers0
Thieves on watch0
Max capacity0
Tower defence power0
Detection modifier×1.00
Tower upgrades
Outpost overview
Outposts0
Rangers on patrol0
Max capacity0
Outpost defence power0
Patrol modifier×1.00
Outpost upgrades
⚔️ War Log
Loading...
🗺️ You need a map to attack other kingdoms. Craft one in your Library.
Select target
Army composition
Target
— none selected —
⚔️ Fighters
🏹 Rangers
✨ Mages
⚙️ War machines
🕵️ Ninjas
🗝️ Thieves
Attack power—
Est. defence—
Win probability—
Land on win—
🗺️ You need a map to cast spells on other kingdoms.
Spellbook: 0 · Mana: 0
Target kingdom
Cast spell
Selected spell
— none selected —
Target
— none selected —
Obscure cast (+50% mana, hides identity)
Off
Scroll required—
Scrolls held0
Total mana cost—
🗺️ You need a map to perform covert operations.
Select target
Operation
Target
— none selected —
🔍 Spy
Sends thieves to gather intelligence. Requires: Thieves.
Thieves
💰 Loot
Steal research, gold, weapons or food. Requires: Thieves.
Thieves
🗡️ Assassinate
Silently eliminate enemy units. Requires: Ninjas.
Ninjas
💣 Sabotage
Destroy war machines or disable buildings.
Ninjas
🗺️ You need a map to attack other kingdoms. Craft one in your Library using scribes.
Select target kingdom
Army composition
Target
— none selected —
⚔️ Fighters
🏹 Rangers
✨ Mages
⚙️ War machines
🕵️ Ninjas (optional)
🗝️ Thieves (sabotage)
Your attack power—
Est. defence power—
Win probability—
Land on win—
🗺️ You need a map to cast spells on other kingdoms. Craft one in your Library using scribes. Friendly spells (Mend, Dispel, Bless, Shield) can still be cast on yourself.
Spellbook: 0 · Mana: 0
Target kingdom
Friendly spells (Mend, Dispel, Bless, Shield) ignore this — they always target you.
Cast spell
Selected spell
— none selected —
Target kingdom
— none selected —
Obscure cast (costs 50% extra mana — hides your identity)
Off
Scroll required—
Scrolls held0
Base mana cost—
Total mana cost—
🗺️ You need a map to interact with other kingdoms. Craft one in your Library using scribes.
Select covert target
Target
— none selected —
Spy
Sends thieves and ninjas to gather intelligence on the target kingdom. Report accuracy depends on unit experience. Requires: Thieves + Ninjas.
Available: 0
Loot
Steal research, gold, weapons or war machines. A successful first hit lets you loot up to 10 times. Requires: Thieves.
Target resource
Thieves: 0
Assassinate
Silently eliminate enemy unit types. Removing engineers disables their war machines. Removing fighters opens the city to attack. Requires: Ninjas.
Target unit
Ninjas: 0
Sabotage
Destroy buildings — farms, smithies, mage towers. Highly effective before a large military attack. Requires: Ninjas.
Target building
Ninjas: 0
Support & Exploration levels
These units level through their work each turn — not just training fields.
Assign troops to training fields each turn. Troops need weapons and armor equipped to train effectively.
Race bonuses apply — troops associated with your race's strengths train faster and can exceed Level 100.
✨ Racial gift active —
Fighters
Lv 10 / 100 XP
Rangers
Lv 10 / 100 XP
Clerics
Lv 10 / 100 XP
Mages
Lv 10 / 100 XP
Thieves
Lv 10 / 100 XP
Ninjas
Lv 10 / 100 XP
Race training bonus
—
Instant search — costs 1 turn
Quick operations that return results immediately.
RangersAvailable: 0
🔭 Scout Expedition
10 turns
Rangers explore nearby territory. Rewards range from common to rare — gold, land, mana, wandering troops, and occasionally an ancient map.
Rangersavail: 0
🌲 Deep Expedition
25 turns
Rangers venture deep into uncharted wilderness. Substantially better rewards including research scrolls, mercenary companies, ruins, and rare legendary artifacts.
Rangersavail: 0
⚔️ Dungeon Raid
50 turns
Fighters and rangers assault an ancient dungeon. High risk — failure costs fighters. Success yields legendary artifacts, war machines, permanent research boosts, and massive gold hoards.
Rangersavail: 0
Fightersavail: 0
Expedition log
No expeditions sent yet.
Connecting to chat...
/me action · /msg <user> <text> · max 300 chars
Online 0
No one online
Found an alliance
Create a new alliance and become its leader. Up to 6 members.
Open alliances
Ask a leader to invite you, or find alliances accepting members.
No alliances found.
⚔ —
0 members · Combined land: 0 acres
Members
Alliance message board
Loading messages...
Pledge level
When an ally is attacked, this % of your troops auto-deploy to their defence.
3%
At 3%: your fighters deploy to defend allies when attacked.
Manage members
Invite by kingdom name
Dismiss member
⚔️ War Log
All kingdom-to-kingdom actions. Successful covert operations show the target but not the attacker.
Loading war log...
🗺️ World of Narmir
Six ancient regions, each shaped by the race that claims it.
Loading map...
Regions
—
Rankings
#
Player
Kingdom
Score
Level
Turns Taken
Action
Loading rankings...
#
Alliance
Members
Total Land
Avg Land
Total Pop
Loading...
NARMIR REBORN
Pure. Damn. Evil.
New kingdom
Choose your race · permanent
New to Narmir? Click Register to create your kingdom.
🌟 Kingdom Level
1
0 XP total
Progress to next level0%
0 XP100 XP to next
XP sources
Per turn taken
10 XP
Combat victory
500 XP
Combat defeat
100 XP
Research advance
50 XP / discipline
Building completed
20 XP / unit
Land explored
5 XP / acre
Covert operation
150 XP
Gold income
0.001 XP / GC
Race XP bonus: —
Level milestones & caps
Higher levels unlock larger building caps and stronger troops.